Read this first. The machines belong to the gaming society (the “pokie trust”), not the venue — the venue hosts them under a venue licence. Your society’s operations manual and your licence conditions are the binding authority. This handbook is the generic DIA-aligned framework that sits underneath them. Confirm your actual float level, manual-payment threshold, clearance schedule and forms with the society before relying on anything here.
00
How the money and the machines fit together
Before the routine, three facts change how the bookwork actually works today.
The society owns the machines and the money in them. The cash in the hopper, the notes in the stacker and the gaming float are all the society’s funds held in trust. The venue is paid a commission for hosting, but gaming profit is never the venue’s money to spend — it’s banked to a dedicated gaming account.
Most metering is now automatic. Machines are wired to the Electronic Monitoring System (EMS), which reads each machine’s turnover and cancelled-credit meters centrally in real time. A lot of the “record the totals” work is done for you by the EMS daily and weekly reports — your job is the cash controls the EMS can’t see: the float, manual payouts, hopper refills, faults, and reconciling the physical cash to those reports.
The statutory reconciliation is weekly, not per shift. Gaming machine profit (GMP) is determined at close of play each Sunday and banked weekly. A per-shift cash clearance and reconciliation is a venue cash-control practice layered on top — strongly recommended, and what most duty managers run, but driven by the society’s manual rather than the Act.
01
Start of shift — opening the gaming area
- Open up and power check. Unlock the gaming area and switch on / wake the machines per the society procedure. Confirm the site controller and EMS link show online — a machine offline to the EMS still takes money but isn’t being monitored, so flag it immediately.
- Count the gaming float. Count the cash float held to pay manual payouts and refill hoppers. Record the opening float figure. The float is the society’s money and must stay intact — it is not topped up from, or dipped into for, the bar till.
- Record machine numbers and opening meters. For each machine log its number / asset ID and, if your venue keeps a manual meter log, its opening turnover and cancelled-credit readings. Where the venue relies on EMS reports, note that and just record machine status.
- Note anything already wrong. Any machine showing a fault, door-open, offline status, or a pending unpaid prize from the last shift goes on the log now, before play starts.
- Set up host-responsibility duties. Self-exclusion register accessible, sweep record ready, harm-minimisation signage in place, R18 enforcement front of mind. Confirm the previous shift’s log was closed off and handed over.
02
During the shift — payouts, refills and faults
Recording payouts — the “over a threshold” bookwork
Machines pay small wins automatically from the hopper. A win or collected credit the machine can’t dispense — a large prize, or a “cancel credit” above the hopper limit — is paid by hand from the float and must be recorded. That manual-payment record is the payout bookwork people mean when they say “payouts over a certain amount.”
$500Max single-play prize
Every manual payment gets logged — date, time, machine number, amount, the machine’s meter reading at the time, and staff signature (plus player acknowledgement for larger amounts).
By regulation the maximum prize for a single play is $500 and the maximum bet is $2.50. Any hopper-limit cancelled credit or large win is hand-paid and recorded. Use the specific manual-payment threshold your society sets — some require a witnessed signature above a set dollar figure.
Hopper refills
If you top up a machine’s hopper from the float, record it. Important rule: if the float is too short to cover a refill, you must perform and record a cash clearance first &mdash never let the float drop below the required level to fund a refill.
Faults, disputes and keys
- Log any equipment fault or player dispute on the fault / dispute record and call the society’s technician line. Don’t break a security seal or reopen a sealed machine yourself unless you’re authorised to.
- Any use of gambling-equipment keys is entered in the key register.
- Conduct and record venue sweeps at the required interval, watch for signs of gambling harm, and handle any self-exclusion request on the spot.
03
End of shift — clearance and reconciliation
- Secure the area. Machines are usually left running for the EMS; follow the society procedure for locking down the gaming area.
- Reconcile the float. Opening float, plus any cash added, minus manual payments, minus hopper refills, equals your expected closing float. Count the actual cash. Record and explain any variance — don’t just balance it out.
- Tally the vouchers. Add up the shift’s manual-payment and cancelled-credit slips and, where you can, cross-check the total against the EMS cancelled-credit figure for the period.
- Do the cash clearance (if scheduled). Remove notes / cash boxes from each machine and record the amount per machine on that machine’s Cash Clearance Details Report, witnessed and signed, then secure it in the drop safe. Clearances are what feed the weekly GMP figure.
- Complete the handover. Note outstanding faults, offline machines, the float position and anything the incoming duty manager needs.
04
Weekly — the statutory reconciliation
At close of play each Sunday, GMP for the week is determined — broadly, money in through the machines less prizes and payouts out — and cross-checked against the EMS meters and the cash actually cleared. That profit is banked weekly into the dedicated gaming machine profit account. The society reconciles your venue’s banking back to the EMS, and every record above must be kept available for a DIA gambling inspector.
05
Your record set
What lives in the logbook. Green = the EMS generates it for you; amber = you fill it in by hand on shift.
Gaming float & shift reconciliation
Opening float, additions, payouts, refills, closing count, variance.
Manual
Manual payments & cancelled credits
Every hand-paid win / collect with machine no., amount, meter, signature.
Manual
Hopper refill record
Each hopper top-up from the float.
Manual
Cash clearance details report
Kept separately for each machine; feeds weekly GMP.
Manual
Fault / player dispute report
Equipment faults and any disputed play.
Manual
Unpaid prize report
Prizes owed but not yet paid.
Manual
Key register
Every use of gambling-equipment keys.
Manual
Venue sweep & exclusion register
Harm-minimisation records.
Manual
EMS daily / weekly reports
Turnover and cancelled-credit meters, GMP-to-bank.
Automatic
06
Printable log sheets
Print these and file them in the gaming logbook. Adapt the machine numbers and thresholds to match your society’s manual.
Shift Float & Reconciliation
LOG·01
VenueDateShift AM / PM / CloseDuty manager
Opening float (counted)
Cash added to float+
Manual payments made (from LOG·02)−
Hopper refills (from float)−
Expected closing float=
Actual closing float (counted)
Variance (explain any difference below)±
Variance / notes
Counted byWitnessed by
Manual Payment / Cancelled Credit Log
LOG·02
VenueDateShift
| Time | Machine # | Reason (win / cancel credit) | Amount $ | Meter reading | Staff | Player |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
Total manual payments this shift → carry to LOG·01$
Cash Clearance Sheet
LOG·03
VenueDateClearance time
| Machine # | Notes cleared $ | Coin cleared $ | Total $ | Meter reading |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
Total cleared to drop safe$
Cleared byWitnessed by
Fault / Dispute & Handover
LOG·04
VenueDateShift
| Time | Machine # | Fault / dispute detail | Action / tech ref | Staff |
| | | | |
| | | | |
| | | | |
| | | | |
Handover to next shift (outstanding faults, offline machines, float position, unpaid prizes)
Handed over byReceived by
Where the official versions live
- Gambling Act (Class 4) Game Rules 2022 — the rules covering meters, manual payments, clearances and records. (Dept of Internal Affairs)
- Class 4 Standard Gaming Machine Forms — DIA’s issued templates for the reports above; your society may issue its own equivalents.
- Class 4 Support Guidelines for Gaming Machine Operations — sector guidance focused on keeping the float intact.
- Your society’s operations manual + venue licence conditions — the binding day-to-day authority. Where it differs from this handbook, it wins.
Search “DIA Class 4 gambling forms” at dia.govt.nz for current PDFs. This handbook is a generic staff aid, not legal advice or a substitute for your licence conditions.