Class 4 Gaming · Venue Duty Procedure

Gaming Machine
Shift Handbook & Logbook

The start-to-finish routine for running the pokies on a bar shift in a New Zealand Class 4 venue — opening checks and meters, recording manual payouts, and clearing and reconciling cash at the end of the shift.

Framework: Gambling Act (Class 4) Game Rules 2022 Regulator: Dept of Internal Affairs
Read this first. The machines belong to the gaming society (the “pokie trust”), not the venue — the venue hosts them under a venue licence. Your society’s operations manual and your licence conditions are the binding authority. This handbook is the generic DIA-aligned framework that sits underneath them. Confirm your actual float level, manual-payment threshold, clearance schedule and forms with the society before relying on anything here.
00

How the money and the machines fit together

Before the routine, three facts change how the bookwork actually works today.

The society owns the machines and the money in them. The cash in the hopper, the notes in the stacker and the gaming float are all the society’s funds held in trust. The venue is paid a commission for hosting, but gaming profit is never the venue’s money to spend — it’s banked to a dedicated gaming account.

Most metering is now automatic. Machines are wired to the Electronic Monitoring System (EMS), which reads each machine’s turnover and cancelled-credit meters centrally in real time. A lot of the “record the totals” work is done for you by the EMS daily and weekly reports — your job is the cash controls the EMS can’t see: the float, manual payouts, hopper refills, faults, and reconciling the physical cash to those reports.

The statutory reconciliation is weekly, not per shift. Gaming machine profit (GMP) is determined at close of play each Sunday and banked weekly. A per-shift cash clearance and reconciliation is a venue cash-control practice layered on top — strongly recommended, and what most duty managers run, but driven by the society’s manual rather than the Act.

01

Start of shift — opening the gaming area

  1. Open up and power check. Unlock the gaming area and switch on / wake the machines per the society procedure. Confirm the site controller and EMS link show online — a machine offline to the EMS still takes money but isn’t being monitored, so flag it immediately.
  2. Count the gaming float. Count the cash float held to pay manual payouts and refill hoppers. Record the opening float figure. The float is the society’s money and must stay intact — it is not topped up from, or dipped into for, the bar till.
  3. Record machine numbers and opening meters. For each machine log its number / asset ID and, if your venue keeps a manual meter log, its opening turnover and cancelled-credit readings. Where the venue relies on EMS reports, note that and just record machine status.
  4. Note anything already wrong. Any machine showing a fault, door-open, offline status, or a pending unpaid prize from the last shift goes on the log now, before play starts.
  5. Set up host-responsibility duties. Self-exclusion register accessible, sweep record ready, harm-minimisation signage in place, R18 enforcement front of mind. Confirm the previous shift’s log was closed off and handed over.
02

During the shift — payouts, refills and faults

Recording payouts — the “over a threshold” bookwork

Machines pay small wins automatically from the hopper. A win or collected credit the machine can’t dispense — a large prize, or a “cancel credit” above the hopper limit — is paid by hand from the float and must be recorded. That manual-payment record is the payout bookwork people mean when they say “payouts over a certain amount.”

$500Max single-play prize

Every manual payment gets logged — date, time, machine number, amount, the machine’s meter reading at the time, and staff signature (plus player acknowledgement for larger amounts).

By regulation the maximum prize for a single play is $500 and the maximum bet is $2.50. Any hopper-limit cancelled credit or large win is hand-paid and recorded. Use the specific manual-payment threshold your society sets — some require a witnessed signature above a set dollar figure.

Hopper refills

If you top up a machine’s hopper from the float, record it. Important rule: if the float is too short to cover a refill, you must perform and record a cash clearance first &mdash never let the float drop below the required level to fund a refill.

Faults, disputes and keys

03

End of shift — clearance and reconciliation

  1. Secure the area. Machines are usually left running for the EMS; follow the society procedure for locking down the gaming area.
  2. Reconcile the float. Opening float, plus any cash added, minus manual payments, minus hopper refills, equals your expected closing float. Count the actual cash. Record and explain any variance — don’t just balance it out.
  3. Tally the vouchers. Add up the shift’s manual-payment and cancelled-credit slips and, where you can, cross-check the total against the EMS cancelled-credit figure for the period.
  4. Do the cash clearance (if scheduled). Remove notes / cash boxes from each machine and record the amount per machine on that machine’s Cash Clearance Details Report, witnessed and signed, then secure it in the drop safe. Clearances are what feed the weekly GMP figure.
  5. Complete the handover. Note outstanding faults, offline machines, the float position and anything the incoming duty manager needs.
04

Weekly — the statutory reconciliation

At close of play each Sunday, GMP for the week is determined — broadly, money in through the machines less prizes and payouts out — and cross-checked against the EMS meters and the cash actually cleared. That profit is banked weekly into the dedicated gaming machine profit account. The society reconciles your venue’s banking back to the EMS, and every record above must be kept available for a DIA gambling inspector.

05

Your record set

What lives in the logbook. Green = the EMS generates it for you; amber = you fill it in by hand on shift.

Gaming float & shift reconciliation

Opening float, additions, payouts, refills, closing count, variance.
Manual

Manual payments & cancelled credits

Every hand-paid win / collect with machine no., amount, meter, signature.
Manual

Hopper refill record

Each hopper top-up from the float.
Manual

Cash clearance details report

Kept separately for each machine; feeds weekly GMP.
Manual

Fault / player dispute report

Equipment faults and any disputed play.
Manual

Unpaid prize report

Prizes owed but not yet paid.
Manual

Key register

Every use of gambling-equipment keys.
Manual

Venue sweep & exclusion register

Harm-minimisation records.
Manual

EMS daily / weekly reports

Turnover and cancelled-credit meters, GMP-to-bank.
Automatic
06

Printable log sheets

Print these and file them in the gaming logbook. Adapt the machine numbers and thresholds to match your society’s manual.

Shift Float & Reconciliation

LOG·01
VenueDateShift AM / PM / CloseDuty manager
Opening float (counted)
Cash added to float+
Manual payments made (from LOG·02)
Hopper refills (from float)
Expected closing float=
Actual closing float (counted)
Variance (explain any difference below)±
Variance / notes
 
Counted byWitnessed by

Manual Payment / Cancelled Credit Log

LOG·02
VenueDateShift
TimeMachine #Reason (win / cancel credit)Amount $Meter readingStaffPlayer
Total manual payments this shift → carry to LOG·01$

Cash Clearance Sheet

LOG·03
VenueDateClearance time
Machine #Notes cleared $Coin cleared $Total $Meter reading
Total cleared to drop safe$
Cleared byWitnessed by

Fault / Dispute & Handover

LOG·04
VenueDateShift
TimeMachine #Fault / dispute detailAction / tech refStaff
Handover to next shift (outstanding faults, offline machines, float position, unpaid prizes)
 
 
Handed over byReceived by

Where the official versions live

Search “DIA Class 4 gambling forms” at dia.govt.nz for current PDFs. This handbook is a generic staff aid, not legal advice or a substitute for your licence conditions.